|• Beginning of Your Turn If your Memory is 2 or below, it becomes 3.
• Your Turn When you play an [Eosmon], you may rest this Tamer. If you do, reveal the top 3 cards of your deck, and add either 1 Tamer card or 1 Digimon card whose name contains [Eosmon] among those cards to your hand. Return the remaining cards to the bottom of your deck in any order.
• Opponent's Turn As long as you have an [Eosmon] in play, all opponent Tamers will not turn Active during the Active Phase.
|Security Effects :|
|• Security Play this card without paying its Cost.|